Tuesday, May 28, 2019

Fundamentalist Christians and Negative Conceptions of Dungeons & Dragons :: Christianity Religion Essays

Fundamentalist Christians and Negative Conceptions of Dungeons & Dragons This paper is an attempt to explain the negative conceptions about role-playing games, particularly claims that the games are Satanic. I will be using many primary sources from the Internet, most of which are from Christian websites, to determine precisely what is being claimed about the games. I will be using more academic sources in order to try to explain where the claims are coming from. As the websites primarily focus on Dungeons & Dragons (henceforth noted as D&D), I too will focus on this game. First I will examine the most common conceptions virtuoso by one and try to determine the source of each, and then I will examine the claims as a whole to give an overall guess about them. The first claim that Ill discuss is that D&D causes players to commit suicide. According to http//www.webzonecom.com/ccn/cults/satn10.txt, Dr. Radedki, chairman of the National Coalition on Television wildness, sa id there is no doubt in my mind that the game Dungeons and Dragons is causing young men to kill themselves and others. A character in the Chick pathway Dark Dungeons commits suicide after her character dies in the game. The conception seems to be that players get so obsessed by the game, so enthralled, that when something goes wrong (like their character dying) they suck difficulty dealing with the consequences. They have so much difficulty, it is claimed, that they sometimes kill themselves because of it. This claim appears to stem from a few different events. This brief history is agree upon by a number of authors, but I am specifically using Brian Webbers account, from http//www.voicesofunreason.com/essays/dungeonsanddragonsnotasatanicgame, and Paul Cardwell, Jr.s article in the quizzical Enquirer. The first event was in 1979, when a student named James Dallas Egbert III disappeared from Michigan State Universitys campus. It was theorized by an investigator named W illiam Dear that Egbert was lost in the steam tunnels under the campus, acting as a character in D&D. He was found about a month later, but his slicing had already been highly publicized, starting a new public perception of the game. A year later Egbert committed suicide. In 1982, a boy named Irving pulling II committed suicide.

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